Appreciation post: When pseudocode saved my project from total chaos
I was building a basic game and my logic was all over the place. Couldn't figure out why the score kept resetting. A friend told me to try writing pseudocode before actual code. I sketched it out in plain words and saw the mistake right away. Total game changer for how I approach problems now.
Oh man, I used to think writing pseudocode was just extra busywork. Tried it once on a tricky bit of logic for a scorekeeping function and it was like a lightbulb went off. I caught a whole flawed loop setup in five minutes that would've taken me an hour to debug in the actual code. Totally changed my process.